Gameplay

The game takes place on a single non-scrolling screen. The screen shows the top down view of a grid of 143 (13 x 11) squares. The grid restricts the movement of characters so they can only move horizontally or vertically around the screen. Pressing a button will make Bomberman drop a bomb at his feet. This bomb will pulse for a few seconds (giving the player time to run away) and then explode, shooting flames horizontally and vertically. The game revolves around the idea of using these bomb blasts to destroy walls and enemies. If a bomb explodes and the flame hits another bomb it will cause this second bomb to detonate early. This can cause large chain reactions. If the flame from any bomb hits any character it will injure or kill them (unless they are currently invincible).

Most levels start with the grid being partially filled with destructible soft walls. If a bomb blast hits one of these soft walls, then it disintegrates, allowing characters to pass through the now empty space. Once a bomb is laid, it is usually impossible to walk past until it has detonated. This leads to the tactic of trapping enemies with bombs and forcing them into bomb blasts but can also result in the player's defeat. Special items can be picked up by walking over icons on the screen. These items are normally revealed when destroying walls or killing enemies. There are many different items which give the player different abilities; these change a player's tactics and the way the game is played.

Game Mechanics

BAD BOMBER
Bad Bomber, sometimes known as Bomber Cart, is an option that is available in the Battle Game of some Bomberman games. It first appeared in Super Bomberman 3. When enabled, Bad Bomber allows eliminated players to appear at the edges of the map and continue to participate in the game by throwing bombs into the arena.
BOMB JUMP
Bomb Jump is a special ability in the Bomberman series. It was first introduced in Bomberman 64, where The player would be able to jump on a bomb set on the floor, provided the player would drop down on it from a surface above.
BONUS STAGE ENTANCE
Bonus Stage Entrance is a type of Exit that appears in Super Bomberman 4. When one player reaches it, the current area will be cleared and both players will be taken to a Bonus Stage that is specific to that particular Entrance. More than one Entrance may appear in a single area.
POWER-UPS
Power-Ups are items that affect the abilities of a player during gameplay. Depending on the item and how they are used, it can put the player at either an advantage or a disadvantage.
PRESSURE BLOCK
Pressure Block a core element of Bomberman gameplay. In most versions of the Battle Game, when time begins to run out, Pressure Blocks will begin to appear or fall from above and fill the stage. A player who is crushed beneath a Pressure Block will be eliminated.
TIME LIMIT
Time limit in normal Modes, stages have generally a time limit, and need to be finished under that time. If the timer reachs 0:00, then in some cases, either the player will lose a life or in most cases enemies will keep spammings from the exits, such as Pontans in particular. In most games, the timer can be extended or temporarily stopped by collecting Clocks.
EXIT
Exit. In Super Bomberman 4, they appear as blue, while in Super Bomberman 5, exits come in two colors. Yellow Exits lead to levels that are not completed, while Purple Exits lead to levels that are already completed.

TIPS

  1. Start Carefully
  2. Tame Your Aggression
  3. Grab the Glove
  4. Use Other Bombs to Your Advantage
  5. Hold A and move around after your first set of bombs explode to place more bombs in front of the explosions.
    Note: Hold A + B if the remote control power-up has been collected.
  6. Carefully place bombs, don't just randomly spam setting them
  7. Use other bombs to detonate your faster
  8. Pay attention to the map
  9. learn how to use the power ups
  10. You need to learn to be aggressive. Most common tricks
  11. The trick to succeeding in Bomberman is understanding effective bomb placement.